


The hint system has been a huge help and it is remarkably modern in its implementation.

It was at this point that I turned to the game’s hint system. I did several laps of the island and found nothing. There was nowhere else to go and nothing else to click on. I flushed some water from it and then was stumped. Despite my best efforts to pick up the chained key it just wouldn’t move, so I went down to the chest. In the tower was a key on a chain, a ladder leading up to a locked hatch, and a chest at the bottom of some stairs. With those avenues out of the way, I entered an odd tower in the middle of the sea. The telescope didn’t seem to show anything of note. Next I climbed to the top of a set of stairs and found a telescope. I pressed each of the buttons from left to right and each time I heard some vaguely mechanical noises, but saw no clear effect so I left to look elsewhere. My first stop was an umbrella with three buttons. Once I accepted my new surroundings I set about attempting to solve some puzzles. I have no idea how the rocks grew around the ship, but that is sure what it looks like I was legitimately disoriented for a few moments when I entered the “crash boats into rocks” Age and when I realized there was no clear way back it was a little scary. Finding all of these strange, ancient books that transport you to alternate places and times is still captivating despite the aging graphics. I must say that the mystique of Myst still holds up in the modern day. Another click of the mouse transported me to a weird island made up of two boats slammed into the side of an island and a few towers. Inside the book was a poorly animated gif and once I clicked on the gif it blew up to full screen. Once the ship was raised I made a beeline for it and found another mysterious book. I picked up where I left off last time and finished solving the constellation/boat puzzle. This isn’t going to get any better is it? I know that I wouldn’t even be able to complete most modern adventure games without saving but, I could certainly appreciate Myst’s design without seeing it dozens of times. I think I’ve “solved” the clock tower puzzle about ten times now. Although most of Myst’s puzzles are “solved” via inputting a single answer that you can take down in a notebook and immediately reenter once you start the game, the process of reentering those solutions is growing tiresome.
